Death Ray Manta:
Touch Harder

Death Ray Manta is an arena shooter for iOS devices where you blow stuff up and make pretty colours in the spirit of Minter, Jarvis and Fearon. That’s an 8/10 in Edge Magazine money.

 

This is Death Ray Manta:

Death Ray Manta (or DRM:The Videogame, no… not that sort of DRM!) is a videogame. Or rather, it’s the distillation of everything we love and adore about videogames. Stripping out the cruft, stripping out the things that waste our time and leaving you with nothing but game. It’s an attempt at finding the 2 1/2 minute pop song in videogame form only lasting more than 2 1/2 minutes. Although it’s perfectly possible to let your game last only 2 1/2 minutes by dying at the 2 1/2 minute mark, I suppose.

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Death Ray Manta is an arena shooter that knows its history. From Robotron to Llamatron to Geometry Wars and on, Death Ray Manta keeps one eye on what works, what’s worked and tries to explore it all. Quickly. In a condensed few moments of pleasure.

Death Ray Manta is a videogame about flashing lights in your face. Very, very, pretty lights. It’s an arcade game that filters what Eugene Jarvis could have done visually given access to modern technology. Which means enormous cataclysmic explosions of rainbow colour. Often.

 

Death Ray Manta doesn’t waste your time. Designed to be quickly dip into/dip out-able, a game of DRM won’t take up too much of your time at all. And why should it? We’ve all got lives to lead, let’s make this quick, but let’s make it the good kind of quick. The kind of quick where you don’t even realise you’ve just lost those minutes of your existence because it was fun. And maybe that fun will lead to a few more minutes being lost and well, wasn’t I just making a cup of tea?

Death Ray Manta is a game about taking one look at the screen then destroying everything on it. Then doing it again. And again. Because blowing stuff up is tremendous fun. We’ve worked very hard to ensure that blowing stuff up is fun. Which is lucky considering the game is about blowing stuff up. Did we mention it’s about blowing stuff up?

Death Ray Manta is a game about blowing up stuff. All of it.

Death Ray Manta is a videogame about blowing things up and flashing lights in your face in the most wonderful manner.

Death Ray Manta is videogames.

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PsychicParrot Games made it work on iThings:

Death Ray Manta is something to be played anywhere. We believe that it should be enjoyed in waiting rooms, on buses, airplanes or bathrooms right across the entire world.

That's why PsychicParrot Games worked with Rob Fearon to port the DRM experience to iOS. Grab your iPhone, iPod, iPad Mini, iPad or New iPad and, next time, take a little Manta with you.

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What the reviewers are saying:

"Addictive and colourful, a great conversion of the PC game of the same name."

"On a par with Super Hexagon in the best short game experience available on iOS while also jumping into the number one dual stick shooter on iOS. This is my favourite game if the year so far and developers are going to have to work hard to wrestle that accolade away from DRM."

"Crazy fast, crazy tricky, crazy colourful, total fun! The best arena blaster I've seen for an age."

"Stuff all these awful casual games and advert ridden atrocities. This is the real deal. Do you lament the demise of your local arcade emporium, then this is for. Do you like Robotron but with many many deaths. Then this is most certainly for you. Well, i enjoyed it anyway."

"The PC indie darling (among Minter fans, at least) is finally on your mobile device! If you like insanely colorful, retro, explosion-filled oddities then this is the game for you. It's as if someone dipped Llamatron in liquid rainbow neon and then teleported it into your cortex. Also, it's got floodlights that rock. You've got a retina display. Isn't it time you stretched its muscles?"

"It does it! Very pretty, excellent retro sounds and sound track, quite a fast game! the dual stick on screen controls are intuitive, lifting your finger and replacing it re-centers the control. If you want your portable geo-wars fix this is it!"

Press Quotes from the desktop version:

“The background shifts and warps as the game projects endless LED bursts of encouragement, and the relentlessly euphoric soundtrack only adds to the over-powering atmosphere.”Edge

“Just when you thought Rob Fearon’s shmups couldn’t get any more eye-bleedingly confusing, they did”
- VG247

“I am not very good at staying not dead, but even I, with my mayfly-lifespans, can admire exquisite colours, great music and enemies that, when staring death himself square in the eyes, chant things like “I love you” and “squeeze me””- Beefjack

“You know that cacophony that greets you when you walk into a big arcade? You know, the sort of one they have at the end of Brighton pier. The sound of 60 different games being played at max volume, with boozed up people shouting at each other over the top and neon everywhere and flashing disco lights and there are little kids running all over the place and you’ve had too much fizzy sherbert but you kind of like it? Fearon’s games are a bit like that” – Scripted Sequence

“If you’ve ever played Geometry Wars you’ll know that it’s fast paced, colourful and addictive. Now imagine that times forty with a side order of crazy and more visual stimulation than you could ever imagine” – The Reticule

“After spending some time with DRM though, I realize that this is very much a celebration of the videogame” – I Luv Games

“I honestly believe cacophony is the only way to describe what I have saw, as each and every enemy burst into vibrant colors which filled the screen. It could almost be considered parody of arcade game graphics” – Indie Game Mag

“the sort of thing you’ll want to play if you’ve ever shivered in delight at the touch of primary-coloured lasers against a black, vacuumous background” – PCGamesN

“It’s looking rather beautiful” – RockPaperShotgun

“It’s a polymorphous colour cluster. An effervescent, saccharine, gum-rotting sherbet dip that crackles in your mouth and turns your piss pink. And I can’t get enough of it.” – ClickIndie

“Lord, look at those colors. It’s beautiful, isn’t it? Bright, cheerful, and hectic” – GameRanx

 

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